Digital games and physical games in pedagogical intervention context

  • Eliane Giachetto Saravali Universidade Estadual Paulista “Júlio de Mesquita Filho” (Unesp). Marília, São Paulo, Brasil.
  • Sônia Bessa da Costa Nicacio Silva Universidade Estadual de Goiás (UEG). Formosa, Goiás, Brasil. https://orcid.org/0000-0001-9857-6523
  • Yasmin Ramos Lima Universidade Estadual Paulista “Júlio de Mesquita Filho” (Unesp). Marília, São Paulo, Brasil. https://orcid.org/0009-0004-9782-7836
Keywords: digital games; physical games; pedagogical intervention.

Abstract

The main objective of this study was to evaluate the effects of pedagogical intervention with digital and physical games on children with learning difficulties who are regularly enrolled in a state elementary school. Twelve students participated and were given pre- and post-tests to diagnose operational thinking (number conservation, classification and serialization). For the interventions, two groups were formed with six participants each: PG – the group that played physical games; and DG – the group that played the same games in digital form. The games used during the intervention sessions were Dutch billiards (Sjoelback), Tower of Hanoi and Blink. The results indicate a slight difference between the research groups, suggesting that the intervention employing physical games was more effective. We hope that this will contribute to reflection and the organization of interventions using digital and physical games with children who report learning difficulties.

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Author Biographies

Eliane Giachetto Saravali, Universidade Estadual Paulista “Júlio de Mesquita Filho” (Unesp). Marília, São Paulo, Brasil.

Doutora em Educação pela Universidade Estadual de Campinas (Unicamp).

Sônia Bessa da Costa Nicacio Silva, Universidade Estadual de Goiás (UEG). Formosa, Goiás, Brasil.

Doutora em Educação Pela Universidade Estadual de Campinas (Unicamp).

Yasmin Ramos Lima, Universidade Estadual Paulista “Júlio de Mesquita Filho” (Unesp). Marília, São Paulo, Brasil.

Graduada em Pedagogia pela Universidade Estadual Paulista “Júlio de Mesquita Filho” (Unesp).

Published
17-12-2025
How to Cite
GIACHETTO SARAVALI, E.; BESSA DA COSTA NICACIO SILVA, S.; RAMOS LIMA, Y. Digital games and physical games in pedagogical intervention context. Brazilian Journal of Pedagogical Studies , v. 106, n. 1, p. e6538, 17 Dec. 2025.
Section
Estudos